A scene picturing two of the characters from the Star Wars franchise, Luke Skywalker and R2-D2, as they look out from over a cliff during a cut-scene front the game Star Wars: Battlefront 2.

May the Microtransactions be with You : EA’s Downward Spiral After their “Star Wars: Battlefront 2” Controversy

A long time ago, in a console war far, far away… It is a period of great gaming, young Kat turns on her Playstation 2, and won her first victory against the ‘easy’ mode in Guitar Hero 2. During her battle, she managed to rack up points via the game’s ultimate weapon, the “star power“, a technique with enough boost to help you unlock awesome outfits for your characters. Pursued by nostalgia, Kat races home to her internet, looking up the Playstation 4 Guitar Hero Live game, and restore the gaming experience she once had….

…until she found out that she would have to use real money to unlock practically anything in the game, including tokens to play songs! I came to a predicament: do I want to buy the newest installment of my childhood guitar/ band games? They were expensive back in the day, being that you had to buy the game AND the instruments. But now, with Guitar Hero Live, I would have to buy the game, the instruments, AND cool in-game content. For me, It isn’t worth it. Microtransactions have made me weary about purchasing my old- time franchise favorites in modern times.

At first, microtransactions seemed great on phone games, where it would get you extra moves, lives, and in-game trinkets to make the levels easier, but that’s because the game was initially free- they needed to make their money somehow. But, is it still worth it for a AAA-titled console game that already ranges from $60-$80?  This seemed to be a huge turn-off for people testing the beta version of Star Wars Battlefront 2 (Note: the $80 reflects the deluxe edition).

In the past, you would feel a sense of pride and accomplishment from playing hard, racking up points, and spending them on awesome, in-game prizes. But, by introducing micro-transactions and the “pay to play/ pay to win” attitude, EA and Star Wars: Battlefront 2 had successfully ruined their fans’ gaming experience and trust through their microtransaction fiasco.

History

It’s a long and somewhat- complicated road that EA has taken with this new game. However, Gita Jackson from Kotaku guides us through every step of this controversy in her article, “A Guide to the Endless, Confusing Star Wars Battlefront II Controversy“.

On August 4th, EA released information that the game Middle-Earth: Shadow of War will contain a loot box system that can be obtained through in-game points or real money. These loot boxes would feature not only cosmetic upgrades, but also “experience points boosts and better gear.” Fans of the game were displeased with this system.

In September, despite the negative majority opinion surrounding the loot boxes, EA released other games that featured this system, including NBA 2K18 and Destiny 2, in speculation that Star Wars: Battlefront 2 would receive this this as well.

October 10th is where it all went down, with the release of Star Wars: Battlefront 2 Beta. Fans noticed the return of the Star Cards system, but this time, they came in loot boxes. In a video by Game Spot, they explain that the Star Card system, “Offers class and hero-focused amplifiers that increase stats and grant new abilities for progression in online modes.”, adding that, “It’s now a required part of long-term player growth.”, thus putting the “pay to win” idea into repetition.

 

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They go further to explain what Star Cards are, stating that they help aid added increase to damage, health regeneration, and attaining other skills. On top of that, there are four different types of Star Cards, each varying in quality, like modern-day currency. You have “Common”, “Uncommon”, “Rare”, and “Epic”, with increasing stats for higher ranks. These are vital for increasing the level of the character. You can attain them in the game, but you will be rewarded with randomized loot boxes, where you could receive Star Cards through. However, it may call for dedicated amounts of time playing, depending on how much you’re awarded with each time. This makes hard work and luck a “necessary aspect of the Battlefront 2 experience”. This system encouraged players to buy loot crates just to advance in the game. Another concern for the Beta was that the “Epic” leveled Star Cards were available through the purchase of loot crates, making it feasible for players to reach a high rank early in the game, becoming OP’ed (over-powered).

(Game Spot video:  https://www.gamespot.com/videos/embed/6441968/?t=1m17s )

Two days later on October 12th, EA noticed the backlash and voiced their revoking of their “epic tier” Star Cards. On Halloween, they implemented changes in their system, so that players can craft their own “epic” cards. (Now, the only other way to obtain these “Epic” cards besides crafting them is if you have bought the pre-order or deluxe edition of the game).

On November 11th, they released a playable pre-release trial period only for EA Access subscribers. Gita adds, “Now that the game’s currency system has been revealed, fans have some problems with it.”, noting that the two main currencies in the game, credits and crystals, can not only be obtained by in-game play, but can also be bought.

The next day, players voiced their displeasure regarding unlocking characters. To unlock them, you’d have to use your credits. But as Gita points out, it costs 60,000 credits to unlock Luke Skywalker, one of the franchise’s main characters.

A scene picturing two of the characters from the Star Wars franchise, Luke Skywalker and R2-D2, as they look out from over a cliff during a cut-scene front the game Star Wars: Battlefront 2.

Character Luke Skywalker shown next to R2-D2 in a cut-scene from Star Wars: Battlefront 2.

On November 13th, they ended up lowering the cost of unlocking heroes, making an overall game price adjustment. Luke’s price went down to costing 15,000 credits. However, the amount of credits earned during the single player campaign reduced too.

Lastly, on November 17th, just hours before the game was released, EA temporarily removed microtransactions from the game, including the ability to buy crystals, which were used to buy loot boxes. An article from The Wall Street Journal explained that the reason why this resulted was because James Pitaro, head of Disney Interactive Media and Consumer Reports, voiced his displeasure about the controversy (Note: Disney owns the Star Wars franchise, and they have significant leverage on the Battlefront games). As of the time of this article, there has been no talk of implementing microtransactions again.

Although the game is out now and loyal Star Wars fans are playing them, many can’t help but to remember EA’s greedy attempts at sucking in cash via microtransactions. Ultimately, EA ended up paying billions for it.

EA’s Stock Decline

After the Beta controversy, Erik Kain, a Forbes Magazine contributor, observed that EA’s “share prices have fallen 8.5% month-to-date, wiping out $3.1 billion in shareholder value in the process.” To be fair, Erik also points out that although shares declined before the launch, Battlefront 2 contributes to a more “gloomier forecast.” EA loyalists and stock holders have voiced their discontent by selling their stocks, but compared to their shares in the past, their stock prices have never been higher at $110 per share.

Michael Pachter, analyst for Wedbush Securities (focuses on the video game industry), draws comparisons to to EA’s other games and microtransactions by stating, “In FIFA, the single-player game allows access to all players, and only the Ultimate Team Multiplayer mode requires card collection.” He goes on to say, “The same is true of the [Grand theft Auto 5] vs. GTA Online, with the former having all content available and the latter (multiplayer) creating items for MTX purchases.” (Note: MTX also stands for microtransactions).

EA’s Reaction and Defense

During the negative buzz around the Beta failure, EA’s CFO (Chief Financial Officer), Blake Jorgensen responded to the situation at the 37th NASDAQ Investor Conference by saying that as an organization, they have learned a lot from this experience and, “If we’re not learning, that means we’re failing in some way.” He adds that they’re trying to listen to their consumers in order to “decide what’s the best way to build great games.”

Later at the end of November, he addressed the microtransaction issue, and stated, “Some people have more money that time,” adding, “you want to always balance those two”. It seems like he’s blaming the customers’ financial situation for not liking the system, making the situation worse.

Infamously, the EA Community Team also took to Reddit  regarding the seemingly unfair rate at which players would accumulate currency in the game (besides buying it, of course). They spoke about their efforts to change the game by stating that they, “will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.” However, the Reddit community wasn’t buying their “we’re changing and we really care about you” attitude. This post single-hanedly  received 673,000 down-votes, the most a post has ever got on the Reddit platform. Fans felt used, and many of them were not going to accept EA’s apology that quickly.

A screenshot of EA's Community Team post on Reddit that states, "The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes. As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay. We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets. Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can."

The full post of EA’s response to their Beta situation, receiving the most down-votes on Reddit history.

 

Legislation Movements

This controversy shook legislators worldwide. On November 22nd, the Belgian Gaming Commission and the Justice Minister voiced their decision on wanting the game banned from their country, accusing EA of promoting gambling. They also stated that microtransactions are milking and abusing the players out of money. Although they haven’t finalized their decision as of now, they did note on their news site RTFB (translated), that the, “mixture of money and addiction is a game of chance.”

However, they’re not the only ones who want change. Hawaiian state legislatures voiced on a YouTube video that the loot crate system was considered gambling because players had no idea exactly what they were getting when they purchased them. representative Chris Lee, who ironically stated, “It’s a trap!“, and that it’s “something we need to address to ensure that (particularly) kids who are underage who are not psychologically and emotionally mature enough to be able to gamble…are protected from being trapped into these cycles…” He went on to say address the possibility of future legislation to prohibit children from spending real money in games.

A screenshot of a YouTube video where Hawaiian state representative Chris Lee addresses gaming and gambling.

Chris Lee and others talk about possible legislation regarding video game gambling.

Aftermath

EA has definitely gone on a roller-coaster ride these past couple of months, and brought up some major concerns in the gaming community. However, Star Wars loyalists who can get past EA’s mistakes still play the game (its full version has yet to bring back buying mechanics). As someone who has a Star Wars nerd for a dad and a bunch of the Star Wars games for the Nintendo 64 and the Game Cube, I was initially excited for Star Wars games to come out on my newest console. Although EA has (most definitely) learned from their mistakes, I can’t get past the fact that they attempted to change Star Wars into a “pay to win” game. Honestly, unless EA backs off from implementing mobile game microtransactions onto their future AAA titles, I will be excluding myself from buying these titles. EA has broke the trust of many of their fans, myself included. This cannot be marked as a mistake on their part, but I am happy that they had the common sense to listen to their consumers and remove these mechanics from their Battlefront 2 installment. For now, I will just stick with one of my favorite games- SpongeBob SquarePants: Battle for Bikini Bottom.

Snapchat Filters: Fun Until it Isn’t

Snapchat is unlike any other app- it allows you to take pictures and short videos and share it with all of your friends (before it self destructs after a 24-hour period). It even allows you to add cute filters onto your face like dog ears and flower crowns.

However, in the midst of experimenting with different filters, Snapchat has gotten itself into some trouble over the years for being racist and sexist for their renditions of people in an attempt to honor them.

Bob Marley

In April of 2016, Snapchat made a filter that attempts to honor late reggae musician Bob Marley. This filter gave users a dark-tint face with dreadlocks and Rasta-colored head wear. Snapchat stated that the filter was designed in partnership with the Bob Marley Estate as a way to show their appreciation for his life accomplishments and music career.

The filter was made available on 4/20 (April 20th), an informal holiday that celebrates marijuana, which Marley used as a part of his Rastafarian religion. Marley’s legacy was reduced to being just a pot smoker on the day the filter was released.

A Snapchat user tries on the Bob Marley filter, complete with Rasta- colored head wear, dreadlocks, and darker skin tone to make the subject look more like Bob Marley.
The Bob Marley filter released by Snapchat on April 20th, 2016.

The Snapchat community became furious with the company’s use of blackface in their filter. Blackface originally comes from the 19th century, when black actors weren’t allowed to perform to white audiences. So, white performers would use paint or burnt cork to darken their skin. They used this makeup to exaggerate features and ridicule African Americans. Blackface was used to perpetuate stereotypes.

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If Snapchat wanted to honor him, they could have done it through the use of his accomplishments, such as the use of his songs.

Yellowface

Just four months after the Bob Marley incident, Snapchat uploaded another type of filter, one many considered to be a crude representation of yellowface, or Asian stereotyping. This filter included squinting eyes, chibi-like round face, blushing cheeks, and buck teeth. The filter was ultimately removed. It’s unclear if it was pulled because of the controversy, or if it was a one-day limited edition filter. Snapchat said that the filter was meant to be a playful take on anime characters, explaining that filters are meant to be playful and never to offend.

Twitter user @tequilafunrise uploads a picture of her using the "anime" filter, alongside a yellowface picture, asking "@Snapchat, wanna tell me why u thought this yellowface was ok??"

Twitter user Grace confronts Snapchat about its racist yellowface filter

Another outraged Twitter user named Grace Sparapani was outraged with the filter as well. In a direct Twitter message to USA Today, she states,

“Definitely gives the impression that Asian features (caricatured and taken to extremes) aren’t just available to be tried on, but encouraged to be mocked as well.”

There are plenty of more clear ways to portray anime characters rather than relying on Asian stereotypes. In fact, anime characters, for the most part, look a lot different than yellowface portrayals.

A collage of anime characters. this includes many different drawing styles.

An example of many different types and kinds of anime styles

International Women’s Day

On March 8th, 2017, Snapchat released filters that were meant to represent iconic women in history, such as Frida Kahlo, Marie Curie, and Rosa Parks. Snapchat collaborated with the Rosa and Raymond Parks Institute for Self- Development and the Frida Kahlo Corporation in designing the animated filters.

While some users praised the filters for recognizing these women, others criticized them for altering their looks.

Twitter user Shannon Doleski, @ShannonDoleski, shows her excitement for International Womens' Day filters by stating, "Snapchat has Frida Kahlo, Rosa Parks, and Marie Curie filters for #InternationalWomensDay"

User Shannon Doleski showing excitement for Snapchat’s International Women’s Day filters

Frida Kahlo

Frida Kahlo was a female Mexican Artist, best known for her self portrait. For International Women’s Day, Frida’s filter gave users her recognizable look- a set of thick eyebrows, red lips, a flower headband, and an updo hairstyle. However, the filter appeared to lighten her skin, causing uproar of claims of whitewashing the artist.

A side-by-side comparison of the original Frida Kahlo image next to the Snapchat filter. The Filter was brightened up to make the face look more Caucasian than Mexican.

The Frida Kahlo Snapchat filter was applied on top of the preexisting self- portrait, changing the original image to a lighter skin tone.

The Guardian came out with an article in which they applied the Frida filter onto the reference material- the self portrait. When it was applied, the filter lightened the artist’s skin. Author Julia Carrie Wong continued by stating,

“Kahlo, who was of mixed indigenous and European heritage, painted herself with brown skin and dark eyes. Much of her work engaged with indigenous themes and imagery.”- Julia Carrie Wong, The Guardian

Marie Curie

Marie Curie was a Nobel Prize winning French- Polish physicist. Her International Women’s Day filter consisted of multiple colored test tubes, bubbling beakers, and small explosions that resulted in scribbles of equations. To others, the most recognizable part about this filter was that “Marie” was shown with a thinner face, smoky eye shadow, and false lashes. Many users called out Snapchat, deeming the beauty features on Marie as being unnecessary.

 

Twitter user Katy St. Clair uploaded a photo of her using the Marie Curie filter and commented,

“Shoutout to @Snapchat for adding eyelashes to the Marie Curie filter. Forgot that’s what she was famous for. #InternationalWomensDay” -Katy St. Clair, (@Selfies_AndCats).

Katy St. Clair shows off a Snapchat filter of Marie Curie. The filter includes colorful beakers and added makeup.

Katy St. Clair showing off Snapchat’s Marie Curie filter.

Rosa Parks

Although there was backlash for changing Frida and Marie’s appearances, there was even more backlash for NOT changing Rosa Park’s appearance in her filter. This Snapchat filter included Rosa’s hat, tied back hair, glasses, and a quote that said, “You must never be fearful about what you are doing when it is right”.

Twitter user Madison added a photo of herself in the Rosa Parks filter and stated,

“Weird that Snapchat didn’t feel the need to make Rosa Parks hot for #InternationalWomensDay.” – Madison M.K. (@4evrmalone)

Twitter user Madison M.K. shows herself in the Rosa Parks filter, upset that they didn't try to make Rosa "hot" like all of the other women featured.

Madison M.K. shows herself posing with the Rosa Parks filter for International Women’s  Day.

Although Snapchat got criticized for adding a darker skin tone to the Bob Marley filter, they got even more criticism for NOT adding anything to the Rosa Parks one. Naturally, users of different ethnicity used the filter to celebrate the event, which caused users to comment that Rosa Parks wasn’t white when Caucasian people used the filter.

It seems that no matter what Snapchat tries to do to incorporate different cultures and people, it always comes back to bite them in the butt, making them seem insensitive to people of color and women.

UCLA Professor Safiya Noble notices these issues that Snapchat keeps getting stuck in and stated,

“I think that technology companies really must take seriously hiring people with a deep knowledge of cultural studies, ethnic studies, sociology, women studies, fields that are deeply attuned to the histories of people of color, and people who have been marginalized in the United States in particular.”- Safiya Noble, UCLA

Ashley Loyd

Regardless of what Snapchat does to make everyone happy, there is nothing they could do against people misusing the platform.

Ashley Loyd

Ashley Loyd taking a picture with a black face mask, using a Black History Month caption and banner.

Ashley Loyd of USC posted a Snapchat of her wearing a charcoal face mask while using a Black History Month filter that said, “Young, black, and proud”. People assumed she used the face mask as a blackface, making fun of African Americans and the event of Black History Month.

She wrote on Twitter,

“…for the record this was only a black face mask for your skin, not intentional coloring. However I understand”. -Ashley Loyd

Concluding Thoughts

Snapchat always comes out with filters, with many good intentions in mind. However, in reality, these don’t always work out- many inconsistencies and lack of culture knowledge leads to unintentional misrepresentation. But, even when Snapchat does get it right, people may use the platform inappropriately, and cause controversies on their own. But, even through the multiple controversies Snapchat has been involved in, they still come back strong with new filters that don’t offend anyone, and celebratory events that come in the form of a banner instead of a filter.

People still enjoy sending short snaps to their friends and playing around with what the platform has to offer, regardless of the company’s past.